Vol. 2 No. 2 (2024): November 2024
Articles
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The Effect of Quizizz Media Usage on the Learning Interest of Grade Students in Biology
Dini Rusfita Sari, Venita Anggraeni, Henny SuharyatiAbstract : 548PDF : 44546-53 -
Application of Augmented Reality-Based Learning Technology to Information Processing and Memory in Vocational High Schools: A Literature Review
Faridhatul Khairiyah, Muhamad Ramdan, Henny SuharyatiAbstract : 673PDF : 43254-61 -
Applying Constructivist Learning Theory to Enhance Student Learning Outcomes in Elementary Schools
Juwandhi Romdhon, Masrifah Masrifah, Neng Meena Shiyama, Henny SuharyatiAbstract : 3656PDF : 510662-69 -
Improving Learning Outcomes of Kinesthetic Learners through a Differentiated Learning Approach
Muh Adhi Maretnas Harapan, Masriyah Masriyah, Henny SuharyatiAbstract : 1703PDF : 79870-75 -
Digital Educational Games (GICAME): The Need and Urgency of STEAM-Based Literacy Learning
Saiful Afandi, Alfi Laila, Bagus Amirul MukminAbstract : 493PDF : 37176-83 -
Assessment of Indoor Acoustic Performance: Impact of Interior Materials on Classrooms in Higher Education Buildings
Cliff Jevond Audoric Hakim, Marcello Jonathan, Hedy C. IndraniAbstract : 934PDF : 48784-98
