Vol. 2 No. 2 (2024): November 2024
Articles
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The Effect of Quizizz Media Usage on the Learning Interest of Grade Students in Biology
Dini Rusfita Sari, Venita Anggraeni, Henny SuharyatiAbstract : 261PDF : 21546-53 -
Application of Augmented Reality-Based Learning Technology to Information Processing and Memory in Vocational High Schools: A Literature Review
Faridhatul Khairiyah, Muhamad Ramdan, Henny SuharyatiAbstract : 350PDF : 17954-61 -
Applying Constructivist Learning Theory to Enhance Student Learning Outcomes in Elementary Schools
Juwandhi Romdhon, Masrifah Masrifah, Neng Meena Shiyama, Henny SuharyatiAbstract : 1851PDF : 362462-69 -
Improving Learning Outcomes of Kinesthetic Learners through a Differentiated Learning Approach
Muh Adhi Maretnas Harapan, Masriyah Masriyah, Henny SuharyatiAbstract : 842PDF : 30970-75 -
Digital Educational Games (GICAME): The Need and Urgency of STEAM-Based Literacy Learning
Saiful Afandi, Alfi Laila, Bagus Amirul MukminAbstract : 245PDF : 14876-83 -
Assessment of Indoor Acoustic Performance: Impact of Interior Materials on Classrooms in Higher Education Buildings
Cliff Jevond Audoric Hakim, Marcello Jonathan, Hedy C. IndraniAbstract : 592PDF : 21084-98
