AFANDI, Saiful; LAILA, Alfi; MUKMIN, Bagus Amirul. Digital Educational Games (GICAME): The Need and Urgency of STEAM-Based Literacy Learning. International Journal of Sustainable Development & Future Society, [S. l.], v. 2, n. 2, p. 76–83, 2024. DOI: 10.62157/ijsdfs.v2i2.75. Disponível em: https://ejournals.indoacademia-society.com/index.php/ijsdfs/article/view/75. Acesso em: 4 feb. 2025.